mirror of
https://github.com/cryptohymnologist/Hackers.git
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189 lines
7.4 KiB
Plaintext
189 lines
7.4 KiB
Plaintext
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___ __ _______ _______ ___ ___ _________ ______ _______
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.´ / / / (___ /.´ _____) .´ / / _/ .´ _____ /.´ ____).´ _____)
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/ /___/ / _____/ // / / /_/ / / /____/ // / / /____
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/ ____ /.´____ // / / _____ `. / ______.´/ / /_______ `.
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/ / / // /____/ // /____ / / / // /___ / / ______/ /
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/___/ /_//_________/ `._______)/___/ /__/ `._____) /___/ (________/
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[ T H E M A N U A L ]
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[1] GAME TERMS
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[1.1] DECK
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A stack of cards, shuffled, face down. Tidy. If at any time there are
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no cards left in the DECK then HACK THE PLANET.
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[1.2] SNOOP SPACE
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1 card, face up beside the DECK at all times. Any time the card in
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the SNOOP space is removed, immediately replenish the SNOOP space by
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turning over the top card on the DECK & placing it in the SNOOP
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space. If there are no cards left in the DECK after replenishing the
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SNOOP space then HACK THE PLANET.
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[1.3] FILES
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The cards, face up, in front of a player. A player can store up to 3
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cards in their FILES. If at any time a player has more than 3 cards
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in their FILES the player must return cards from their FILES to the
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bottom of the DECK until they have 3 cards in their FILES.
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[1.4] HACK THE PLANET
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Endgame. The finale. Each player takes 1 more turn & the score is
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tallied. See HACK THE PLANET below for more info.
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[2] CARD ANATOMY & TERMS
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[2.1] DATA VALUE
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This is how many points the card is worth when tallying up the score
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at the end of the game.
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[2.2] BAUD RATE
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Some card effects only apply to cards with specific BAUD rates, cards
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are grouped into 3 categories, 300 BAUD, 1200 BAUD & 2400 BAUD.
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[2.3] CARD NAME
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The name of the card, some card effects only apply to cards with
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specific names.
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[2.4] INFO BOX
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Describes the card action. There are 2 types of card actions, both
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actions are resolved immediately when triggered.
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[2.4.1] When Added to your FILES. These actions occur once when
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a card is added to your FILES from your hand.
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[2.4.2] While in your FILES. These actions occur any time the
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crieteria on the card instructions are met for as long
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as the card remains in your FILES.
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[3] GETTING SET UP
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[3.1] STARTING PLAYER
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Decide on a starting player. If you're the winner from the previous
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game, you're the starting player, if it's the first game & you're
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reading this then it's you, you're the starting player.
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[3.2] PLAY SPACE SET UP
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[3.2.1] The starting player should gather 2 or 3 other players.
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This game plays best with 4 players but works with 3
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players in a pinch.
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[3.2.2] The starting player should gather all 20 game cards
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together & pull out the 300 BAUD Hacker cards, then
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choose 1 of the 4 300 BAUD Hacker cards & return it to
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the box, that hacker is fixing the phones & is out of
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play for the rest of the game. Canonically Cereal should
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be fixing the phones but the starting player can choose
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whichever of the 300 BAUD Hacker cards they please.
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[3.2.3] The starting player should then shuffle the remaining 19
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cards & deal 3 cards to themselves, face down, then deal
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1 card to the player on their right, face down, & deal 2
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cards to the remaining players, face down.
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[3.2.4] The starting player should then place the remaining
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cards in a stack, face down to create the DECK.
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[3.2.5] The starting player should then turn over the top card
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on the DECK, place it beside the DECK face up to
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populate the SNOOP space.
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[4] GAMEPLAY
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[4.1] OVERVIEW
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Starting with the starting player (obviously) players take turns in
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clockwise order until a player announces HACK THE PLANET. Each turn
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proceeds as below.
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[4.2] TAKING A TURN
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[4.2.1] Add a card from your hand to your FILES & resolve the
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action described in the card's Info Box if the card's
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criteria are met.
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[4.2.2] Add the card from the top of the deck or the card in
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the SNOOP space to your hand. If you remove the card
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from the SNOOP space, replenish the SNOOP space
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immediately & if there are no cards left in the DECK
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after replenishing the SNOOP space then HACK THE PLANET.
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Some cards modify how you draw cards, draw appropriately
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where the criteria in the card's Info Box are met, the
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effect of these cards apply to drawing from the DECK
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only & do not apply if you chose to move the card from
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the SNOOP space to your hand.
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[4.2.3] Without revealing the cards to any other players, move 1
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card from your hand to the hand of the player on your
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left & move 1 card from your hand to the hand of the
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player on your right.
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[4.2.4] From your hand, return cards to the bottom of the DECK
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until you are left with only 1 card in your hand.
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[5] HACK THE PLANET
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[5.1] When there are no cards left in the DECK or when resolving a card
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that instructs you to HACK THE PLANET, the player who's turn it is
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should loudly announce "HACK THE PLANET", all other players should
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loudly respond "HACK THE PLANET" - there is no penalty for not
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doing this aside from having to live with being a lamer.
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[5.2] The player that announced HACK THE PLANET should complete their
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turn & play should proceed as normal.
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[5.3] When the player who announced HACK THE PLANET takes their next turn,
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the game is over & the score should be tallied. See WINNING & LOSING
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below for more info.
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[7] WINNING & LOSING
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[7.1] At the end of the game, each player adds up the DATA VALUE of the
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cards in their FILES & the player with the highest number wins. Easy.
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[7.2] In the event of a draw, I'm sorry, you have to play again.
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[8] VARIANTS
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[8.1] Open Source. Players hands are kept face up, below their FILES so
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each player can see what the other players have in their hand.
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[8.2] Encrypted. Players FILES are kept face down. When it's time to HACK
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THE PLANET, all players overturn their cards before the last round is
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played. The card in the SNOOP space should remain face up in this
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variant.
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__________
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________ ╱ ╱ ╱ ╲
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╱ ╱╱ ╱
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╱ ╲ ╱
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╱ ╱ ╱
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╲________╱__________╱
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[ B 4 U D W 3 R K 5 ]
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2022
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