From 2f5f982071da565bfd4dc21d84d94fa94b775654 Mon Sep 17 00:00:00 2001 From: cryptohymnologist Date: Mon, 31 Jan 2022 22:24:44 +1030 Subject: [PATCH] Beep --- README.md | 218 ++++++++++++++++++++++++++++++++++++++++++++++++- the-manual.txt | 15 ++++ 2 files changed, 232 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 5065251..d0d75c4 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,223 @@ /___/ /_//_________/ `._______)/___/ /__/ `._____) /___/ (________/ -do i even have to use markdown nuts nuts + HACKERS is a print-and-play card game for 4 (or 3 in a pinch) players. + + + How can I help, how can I contribute? + + - Wideband this project, tell your friends, tell your favorite nerd news + outlet, tell your lamer neighbor. The only "profit" I want to make from + this game is people sharing it and playing it and having fun. If anyone has + a line to any of the cast members, let them know too haha. Tell them to + leave me a voicemail. + + - The rules borrow heavily from a game by David Short named "Cypher", + released by AEG games. I think it's out of print but if you get a chance, + purchase a copy from your local games store if you can to show some love to + the OG for creating one of the most perfect, punchy card games of all time. + + - Translating the game into other languages. This seems like a huge endeavor + and one I'm not sure even where to begin tackling it but if you or your + crew speak a language other than English and are willing to take a run at + it, hit me up and we can work out how to make it happen. + + + Thanks + + Thanks to tomasino, dokuja, solderpunk, jns, my Joey brendo and anyone else + special I've missed in the Gopher/Gemini/PUBNIX/Tilde world for inspiring me + every damn day. Thanks to a-ko for letting me spam her with ideas that go + nowhere (this one finally did). Thanks to the_gibson for giving me a home on + hackers.town. Thanks to cDc, Phrack, l0pht, ACiD and all the other stuff that + energized me as a youth. Thanks to David short for Cypher, it rules. Thanks + to YTCracker for being the soundtrack while I put this thing together. Thanks + to the cast & crew of Hackers for the lore. + + As always, thank you to you know who and you know who 2. <3 + + + NFO + + Gopher: gopher://baud.baby + Fediverse: @cat@hackers.town + VMB: +1 (929) 601-BAUD + Email: lol. + + + + + [ T H E M A N U A L ] + + + + [1] GAME TERMS + + [1.1] DECK + + A stack of cards, shuffled, face down. Tidy. If at any time there are + no cards left in the DECK then HACK THE PLANET. + + [1.2] SNOOP SPACE + + 1 card, face up beside the DECK at all times. Any time the card in + the SNOOP space is removed, immediately replenish the SNOOP space by + turning over the top card on the DECK & placing it in the SNOOP + space. If there are no cards left in the DECK after replenishing the + SNOOP space then HACK THE PLANET. + + [1.3] FILES + + The cards, face up, in front of a player. A player can store up to 3 + cards in their FILES. If at any time a player has more than 3 cards + in their FILES the player must return cards from their FILES to the + bottom of the DECK until they have 3 cards in their FILES. + + [1.4] HACK THE PLANET + + Endgame. The finale. Each player takes 1 more turn & the score is + tallied. See HACK THE PLANET below for more info. + + + [2] CARD ANATOMY & TERMS + + .------------------. + | .... | + | :[1] : | + | : : | + | '''' | + | | + | | + | .............. | + | :[2] [3] : | + | : : | + | : [4] : | + | : : | + | '''''''''''''' | + '------------------' + + [2.1] DATA VALUE + + This is how many points the card is worth when tallying up the score + at the end of the game. + + [2.2] BAUD RATE + + Some card effects only apply to cards with specific BAUD rates, cards + are grouped into 3 categories, 300 BAUD, 1200 BAUD & 2400 BAUD. + + [2.3] CARD NAME + + The name of the card, some card effects only apply to cards with + specific names. + + [2.4] INFO BOX + + Describes the card action. There are 2 types of card actions, both + actions are resolved immediately when triggered. + + [2.4.1] When Added to your FILES. These actions occur once when + a card is added to your FILES from your hand. + + [2.4.2] While in your FILES. These actions occur any time the + crieteria on the card instructions are met for as long + as the card remains in your FILES. + + + [3] GETTING SET UP + + [3.1] STARTING PLAYER + + Decide on a starting player. If you're the winner from the previous + game, you're the starting player, if it's the first game & you're + reading this then it's you, you're the starting player. + + [3.2] PLAY SPACE SET UP + + [3.2.1] The starting player should gather 2 or 3 other players. + This game plays best with 4 players but works with 3 + players in a pinch. + + [3.2.2] The starting player should gather all 20 game cards + together & pull out the 300 BAUD Hacker cards, then + choose 1 of the 4 300 BAUD Hacker cards & return it to + the box, that hacker is fixing the phones & is out of + play for the rest of the game. Canonically Cereal should + be fixing the phones but the starting player can choose + whichever of the 300 BAUD Hacker cards they please. + + [3.2.3] The starting player should then shuffle the remaining 19 + cards & deal 3 cards to themselves, face down, then deal + 1 card to the player on their right, face down, & deal 2 + cards to the remaining players, face down. + + [3.2.4] The starting player should then place the remaining + cards in a stack, face down to create the DECK. + + [3.2.5] The starting player should then turn over the top card + on the DECK, place it beside the DECK face up to + populate the SNOOP space. + + + [4] GAMEPLAY + + [4.1] OVERVIEW + + Starting with the starting player (obviously) players take turns in + clockwise order until a player announces HACK THE PLANET. Each turn + proceeds as below. + + [4.2] TAKING A TURN + + [4.2.1] Add a card from your hand to your FILES & resolve the + action described in the card's Info Box if the card's + criteria are met. + + [4.2.2] Add the card from the top of the deck or the card in + the SNOOP space to your hand. If you remove the card + from the SNOOP space, replenish the SNOOP space + immediately & if there are no cards left in the DECK + after replenishing the SNOOP space then HACK THE PLANET. + + Some cards modify how you draw cards, draw appropriately + where the criteria in the card's Info Box are met, the + effect of these cards apply to drawing from the DECK + only & do not apply if you chose to move the card from + the SNOOP space to your hand. + + [4.2.3] Without revealing the cards to any other players, move 1 + card from your hand to the hand of the player on your + left & move 1 card from your hand to the hand of the + player on your right. + + [4.2.4] From your hand, return cards to the bottom of the DECK + until you are left with only 1 card in your hand. + + + [5] HACK THE PLANET + + [5.1] When there are no cards left in the DECK or when resolving a card + that instructs you to HACK THE PLANET, the player who's turn it is + should loudly announce "HACK THE PLANET", all other players should + loudly respond "HACK THE PLANET" - there is no penalty for not + doing this aside from having to live with being a lamer. + + [5.2] The player that announced HACK THE PLANET should complete their + turn & play should proceed as normal. + + [5.3] When the player who announced HACK THE PLANET takes their next turn, + the game is over & the score should be tallied. See WINNING & LOSING + below for more info. + + + [7] WINNING & LOSING + + [7.1] At the end of the game, each player adds up the DATA VALUE of the + cards in their FILES & the player with the highest number wins. Easy. + + [7.2] In the event of a draw, I'm sorry, you have to play again. + + __________ ________ ╱ ╱ ╱ ╲ diff --git a/the-manual.txt b/the-manual.txt index 31c2053..705b470 100644 --- a/the-manual.txt +++ b/the-manual.txt @@ -41,6 +41,21 @@ [2] CARD ANATOMY & TERMS + .------------------. + | .... | + | :[1] : | + | : : | + | '''' | + | | + | | + | .............. | + | :[2] [3] : | + | : : | + | : [4] : | + | : : | + | '''''''''''''' | + '------------------' + [2.1] DATA VALUE This is how many points the card is worth when tallying up the score