Hackers/the-manual.txt
cat K e6bae71a5c removed references to the box in the manual, there is no box. also removed
PSDs since no one was using them, contact me if you still want them.
2023-01-22 10:53:16 +10:30

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___ __ _______ _______ ___ ___ _________ ______ _______
.´ / / / (___ /.´ _____) .´ / / _/ .´ _____ /.´ ____).´ _____)
/ /___/ / _____/ // / / /_/ / / /____/ // / / /____
/ ____ /.´____ // / / _____ `. / ______.´/ / /_______ `.
/ / / // /____/ // /____ / / / // /___ / / ______/ /
/___/ /_//_________/ `._______)/___/ /__/ `._____) /___/ (________/
HACKERS is a print-and-play card game for 4 (or 3 in a pinch) players.
[ T H E M A N U A L ]
V1.0
[1] GAME TERMS
[1.1] DECK
A stack of cards, shuffled, face down. Tidy. If at any time there are
no cards left in the DECK then HACK THE PLANET.
[1.2] SNOOP SPACE
1 card, face up beside the DECK at all times. Any time the card in
the SNOOP space is removed, immediately replenish the SNOOP space by
turning over the top card on the DECK & placing it in the SNOOP
space. If there are no cards left in the DECK after replenishing the
SNOOP space then HACK THE PLANET.
[1.3] FILES
The cards, face up, in front of a player. A player can store up to 3
cards in their FILES. If at any time a player has more than 3 cards
in their FILES the player must return cards from their FILES to the
bottom of the DECK until they have 3 cards in their FILES.
[1.4] HACK THE PLANET
Endgame. The finale. Each player takes 1 more turn & the score is
tallied. See HACK THE PLANET below for more info.
[2] CARD ANATOMY & TERMS
.--------------------.
| .... |
| :(1) : |
| : : |
| '''' |
| |
| |
| ..(2)............. |
| : ▒▒▒▒ [ (3) ] : |
| : : |
| : (4) : |
| : : |
| '''''''''''''''''' |
'--------------------'
[2.1] DATA VALUE
This is how many points the card is worth when tallying up the score
at the end of the game.
[2.2] BAUD RATE
Some card effects only apply to cards with specific BAUD RATEs, cards
are grouped into 3 categories, 300 BAUD, 1200 BAUD & 2400 BAUD.
[2.3] CARD NAME
The name of the card, some card effects only apply to cards with
specific names.
[2.4] INFO BOX
Describes the card action. There are 2 types of card actions, both
actions are resolved immediately when their criteria is met.
[2.4.1] When Added to your FILES. These actions occur once when
a card is added to your FILES from your hand.
[2.4.2] While in your FILES. These actions occur any time the
crieteria on the card instructions are met for as long
as the card remains in your FILES.
[3] GETTING SET UP
[3.1] STARTING PLAYER
Decide on a starting player. If you're the winner from the previous
game, you're the starting player, if it's the first game & you're
reading this then it's you, you're the starting player.
[3.2] PLAY SPACE SET UP
[3.2.1] The starting player should gather 2 or 3 other players.
This game plays best with 4 players but works with 3
players in a pinch.
[3.2.2] The starting player should gather all 20 game cards
together & pull out the 300 BAUD Hacker cards, then
choose 1 of the 4 300 BAUD Hacker cards & set it aside,
that hacker is fixing the phones & is out of play for the
rest of the game. Canonically Cereal should be fixing the
phones but the starting player can choose whichever of
the 300 BAUD Hacker cards they please.
[3.2.3] The starting player should then shuffle the remaining 19
cards & deal 3 cards to themselves, face down, then deal
1 card to the player on their right, face down, & deal 2
cards to the remaining players, face down.
[3.2.4] The starting player should then place the remaining
cards in a stack, face down to create the DECK.
[3.2.5] The starting player should then turn over the top card
on the DECK, place it beside the DECK face up to
populate the SNOOP space.
[4] GAMEPLAY
[4.1] OVERVIEW
Starting with the starting player (obviously) players take turns in
clockwise order until a player announces HACK THE PLANET. Each turn
proceeds as below.
[4.2] TAKING A TURN
[4.2.1] Add a card from your hand to your FILES & resolve the
action described in the card's INFO BOX if the card's
criteria are met.
[4.2.2] Add the card from the top of the deck or the card in
the SNOOP space to your hand. If you remove the card
from the SNOOP space, replenish the SNOOP space
immediately & if there are no cards left in the DECK
after replenishing the SNOOP space then HACK THE PLANET.
Some cards modify how you draw cards, draw appropriately
where the criteria in the card's INFO BOX are met, the
effect of these cards apply to drawing from the DECK
only & do not apply if you chose to move the card from
the SNOOP space to your hand.
[4.2.3] Without revealing the cards to any other players, move 1
card from your hand to the hand of the player on your
left & move 1 card from your hand to the hand of the
player on your right.
[4.2.4] From your hand, return cards to the bottom of the DECK
until you are left with only 1 card in your hand.
[5] HACK THE PLANET
[5.1] When there are no cards left in the DECK or when resolving a card
that instructs you to HACK THE PLANET, the player who's turn it is
should loudly announce "HACK THE PLANET", all other players should
loudly respond "HACK THE PLANET" - there is no penalty for not
doing this aside from having to live with being a lamer.
[5.2] The player that announced HACK THE PLANET should complete their
turn & play should proceed as normal.
[5.3] When the player who announced HACK THE PLANET takes their next turn,
the game is over & the score should be tallied. See WINNING & LOSING
below for more info.
[7] WINNING & LOSING
[7.1] At the end of the game, each player adds up the DATA VALUE of the
cards in their FILES & the player with the highest number wins. Easy.
While in your FILES, some cards modify the DATA VALUE of themselves
or other cards in your FILES, adjust the DATA VALUEs appropriately
where the criteria in a card's INFO BOX is met when calculating
your final score.
[7.2] In the event of a draw, I'm sorry, you have to play again.
__________
________
╲__________________
[ B 4 U D W 3 R K 5 ]
2022